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Welcome to 24/7 Procyon Dedicated.

Procyon is a Freelancer multiplayer server that retains much of the game's original unmodded gameplay and combat, while at the same time introducing a large number of new and innovative features.




ProcyonHook 1.4 Released/Clan Bases Available on 03-07-2010 by Sion

ProcyonHook1.4 has been released, and is now available from both the downloads page - or, for those that already have ProcyonHook installed - as an automatic update upon connecting to the server. ProcyonHook1.4 adds support for the newly added clan property system, which allows clans to purchase bases, weapon platforms, and other upgrades for systems under their control. The clan database help page has been updated to reflect the new upgrade system.

In addition, we've corrected an issue that prevented the FLMM version of ProcyonHook from functioning correctly, and as such have added it back to the downloads page.

As a side note, we've found out that some unfortunate souls have decided to stage an attack on Tau-37, which is currently under Admin ownership for the time being... we welcome the attempt, and urge everyone on the server to aid them in their most-likely futile endeavor.

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Various site changes on 02-17-2010 by Sion

We've made a few minor changes to the site that may be worth noting:

- The players online page now features a 'clan' column, listing the registered clan (if any) that players are a member of.
- The clan database page now hides single-member clans by default, with an option to view single member clans.
- The clan database pages now display the last server synchronization time and date. (Synchronization occurs every 4 hours)
- Clan detail pages now list clans that have been marked as hostile and friendly in-game.

Expect more changes as we get closer to completing work on the clan bases and all of the other system upgrades we've got cooking up.

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New clan commands, Player renaming, etc on 02-11-2010 by Sion

A new sub command has been added to the clan command - setattitude. This parameter (used as /clan setattitude [friendly|hostile|neutral] [clan]) allows you to designate members of the specified clan as appearing green (friendly), red (hostile), or white (neutral) in the contacts list. In addition, clans set as being friendly toward each other will be able to make use of any bases the other might own, whereas marking them as hostile will cause your base - and any defensive structures such as Weapon Platforms or Battleships you may have under your control - to attack any member of that clan that gets within range of them.

Also note that using a clan sub command without any parameters will now output usage information on that command - for example, entering /clan setattitude will kick out a help message explaining the usage and options specific to that sub command. The /help command has been similarly reworked.

Additionally, we are now - after a very long break - performing player renames. If the current rename functionality does not end up impacting server stability, we plan on implementing a /rename user command.


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Clan bases and system ownership on 02-07-2010 by Sion

Anyone remember what I said about clan bases and system upgrades being extremely long term projects that wouldn't materialize for a good while on the server? Yeah, about that...

Work on clan bases and other system upgrades is going extremely well - we've already got a good deal of the work done, and are currently nailing down the specifics such as where they'll be located (most systems come with two potential locations that can be selected from), what they'll sell, and so on.

As part of our work on the enhancements to system ownership on the server, we're going to be making a few changes to how it works... to start with, the following systems are being kicked off of the list of ownable systems until further notice:

- Chugoku
- Bering
- Cortez
- Galileo
- Hudson
- Kepler
- Omega-3
- Omega-7
- Tau-29

Clans that currently own one or more of these systems may contact us to request free ownership of another system of equal or less value within the next week. We'll be rolling out additional details on the rest of the changes to system ownership - which we feel will make owning a system finally worth something - as time drags on.

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ProcyonHook 1.3 Released on 01-25-2010 by Sion

A new version of ProcyonHook is now available - you can pick it up from the downloads section (now available as an FLMM modpack, in addition to the standard installer version), or as an automatic update for existing users, upon connecting to Procyon. This new version of ProcyonHook adds the following enhancements:

- Fully Remodeled Alaska

Alaska is a system that has always been unlocked on Procyon - the trouble though was that there was never any reason to visit it. We've addressed this by locking the Alaska jumpgate to players without ProcyonHook and making significant changes to the system within. Players will now find a normal system complete with worthwhile bases, wrecks, jumpholes, and other assorted points of interest.

- Flawless Cloaking

Cloaking in Freelancer may not be anything new, but cloaking on Procyon certainly is. The Anubis VHF is now outfitted with a cloaking device, which is enabled and disabled via a configurable hotkey that you are able to set in the options menu like any other standard game control. When enabled and fully charged, the cloaking device disables your weapons and shields and begins to drain energy - when your energy is completely depleted it deactivates automatically. This enhancement makes the Anubis a worth while scout ship, and one capable of doing a decent bit of damage if used properly to get the drop on another player... it remains, however, mostly unsuited for every-day combat against VHFs.

- Guardian Enhancement

With the Anubis being given such a hefty enhancement, it seemed unfair to leave the Guardian sitting by itself with nothing to call its own. With that in mind, all Guardians now have an enhanced sensor array, allowing it to detect other players from further away.

With ProcyonHook1.3's additions covered, this is probably a good time to address Procyon's future, so with that in mind I'd like to make a general outline of some of our current plans for future features - though much of it is long term and will require untold amounts of work before it is ready to roll out. So, just what are some of the items on the oft-mentioned to-do list that we have here on Procyon?

- /whois command, used to retrieve information regarding another player on the server. Things like which clan (if any) he is a member of, and other assorted things.

- Addition of alliance/hostility controls to the clan system. Your clanmates already show up green to you in space, with this you'll have the ability to make rival clans appear in space red, and friendly clans appear green.

- Trade events. Instead of a messy dynamic economy implementation, we are exploring the possibility of creating randomly executed trade events that would cause one or more bases to buy or sell specific commodities at significantly higher or lower prices.

- Purchasable upgrades for clan owned systems. Want a nice little boost to your clan member's sensors in your system? Purchase a sensor array! Want to earn a little extra money from your system? Invest in a gas miner to start sucking away at that resource-rich nebula over there.

- Purchasable clan bases. No I'm not joking. Those of you that frequent Omicron Theta in the evening are already well aware of our ability to create new bases, planets, and other assorted solar entities at will that appear in space without any need for a client side modification. While this - more than anything else here - is still extremely far into the future, our research at this point has shown it to be 100% possible. Obviously, only players with ProcyonHook would be able to dock with these bases, but they would be visible to everyone on the server.

And that's not even a quarter of what we have on our list. With that said, work on ProcyonHook1.4 is already under way - Zephyr is already AT work implementing one of our more requested features, which we hope people will enjoy profusely. Until then.

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